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Voxel weight paint blender market
Voxel weight paint blender market






If you have a powerful server, for example, the CPU has 32 cores or more, you can greatly boost the speed by distribute the voxel heat diffuse task to the server.įrom the 'Blender User Preference' window, activate the other three addons, click the 'Save User Settings' button and close the 'Blender User Preference' window.ġ. Select all the sub-meshes and the armature, click the 'Voxel Heat Diffuse Skinning' button. In the addon's interface, check the 'Protect Selected Vertex Weight' button, all the selected vertices' weights will be merged to new weights which generated by voxel heat diffuse skinning.Ĥ. Select the sub-mesh which vertices need to be protected, type 'Tab' key to enter 'Edit' mode, type 'Z' key to enter wireframe display mode, type 'A' key twice to select nothing, use either box select tool or circle select tool to select character's hands parts and feet parts(if the character does not wear shoes), or other very detailed areas, type 'Z' key to back to solid mode, type 'Tab' key to back to object mode.ģ. Select all the sub-meshes and the armature, type 'Control' key + 'P' key, from the pop up menu, click Armature Deform->With Automatic Weight.Ģ. If you are rigging for a movie, the armature is usually rather complicated, in this case, we combine traditional heat map diffuse skinning and voxel heat diffuse skinning to get perfect result:ġ. If you are rigging for RPG games, the armature is usually not complicated, you can use the default parameters, select all the sub-meshes and the armature, click the 'Voxel Heat Diffuse Skinning' button, the result will be fairly good.ġ. Select all the sub-meshes and one armature, the interface will appear on the tool shelf section of 'View3D->Tools->Animation'.īecause the alogrithm will convert all the sub-meshes to one solid statue to obtain best result, you'd better select all the sub-meshes and one armature before you run voxel heat diffuse skinning. We believe that all digital artists and game teams want this feature, fortunately, you can do perfect automatic vertex weight skinning within Blender today. Traditional heat map diffuse skinnging algorithm can get much better result in detailed areas such as fingers and toes than voxel heat diffuse skinning algorithm, we can combine them to get perfect result with this Blender addon. The voxel heat diffuse skinning had already been equipped in Autodesk's Maya and 3ds Max for years, but Blender users don't have an opportunity to benefit from the feature.

voxel weight paint blender market

Voxel heat diffuse skinning algorithm can overcome the shortcoming, it converts the non-seamless character into a solid statue, heat diffuses in the solid statue, so we can get the most natural vertex weights. Traditional heat map diffuse skinning algorithm can only deal with watertight meshes, but artists create character components in their own way, then group them together to a character, usually the character is not seamless, this often cause traditional heat map diffuse skinning algorithm to fail.

voxel weight paint blender market

It's a milestone, Blender has the world's best armature deform portfolio today. When the product was born, I was so proud of the add-on, it uses unique ray tracing technology to build voxel grid, which is super robust and accurate, and the add-on combines Blender's built-in heat map diffuse skinning tool and the voxel heat diffuse skinning tool to deal with all skinning issues, I can always get perfect results. My goal is to achieve better result and better skinning solution, not a simple copy from May LT.

voxel weight paint blender market

I used to subscribe Maya LT from Stream platform several years ago, Maya LT has an amazing feature - 'Geodesic Voxel Binding', it can deal with non-watertight character, why not add the feature to Blender? If the character is watertight, Blender's built-in automatic armature deform will work very well, but artists work in their own way, they create various character components, then group them together, this is artists' most natural workflow. Two months ago(2017), I needed another 3d character for our educational product, so I quickly generated a character within 'MakeHuman', when I tried to bind the character to the armature in Blender, the result frustrated me - The hair broke into pieces, the eyes were drifting in the sky, and there were holes in the body.








Voxel weight paint blender market